Atlas Forge

Carve a messy sheet of mismatched sprites into a uniform atlas. Each one scaled to fit, exported with a JSON frame map.

What it does

Atlas Forge takes one source image full of randomly sized, randomly placed sprites and turns it into a clean uniform-grid atlas. Set the cell size (the box every sprite gets fitted into, say 300 by 100). Drag a box over each sprite and it becomes a frame, scaled to fit the cell without distortion, with a green numbered marker dropped on the source so you can see what you have already grabbed. Rotate or flip any frame to make it sit right in the box. Export the packed grid as a PNG, and the frame coordinates as a JSON map your game can index directly.

Why it exists

AI art tools and asset packs hand you one big sheet of sprites at every size and orientation. A grid-locked sheet packer cannot help, because it assumes every tile is already the same size. Atlas Forge is built for the messy case: free-drawn regions, each contain-fitted into a uniform cell, so a tall fish and a wide fish end up in identically sized frames you can blit by index.

How to use
  1. 01Drop a source image (png, jpg, webp). Transparent backgrounds work best.
  2. 02Set the cell size, the box every sprite is fitted into. Default is 300 by 100.
  3. 03Drag a box over a sprite. It becomes a frame instantly, scaled to fit, with a green numbered marker.
  4. 04Click a marker to select it, then rotate (R), flip (F), nudge, resize at the corners, or delete (Delete).
  5. 05Scroll to zoom, hold Space to pan, while you work across the sheet.
  6. 06Export PNG for the packed grid, and Export JSON for the frame coordinates.
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